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Arnold Conway, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He has done his best to style his red hair to look like a famous performer. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Bellfounder business at a young age. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Bellfounder soon after.

Motivation: To protect his home; and he desires power and/or immortality

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Guardian. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Arnold Conway, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Theodoric Bentley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor, and carries maces. He keeps his long red hair kept up in a rat tail. His eyes are likewise hazel.

Personality: Eccentric and domineering, Theodoric will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Fighting, Extrovert, Philantrophist. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Theodoric Bentley, Male Human Warlock 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 6 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)13 (+1) 5 (-3)13 (+1)
Skills Animal Handling -1, Nature +3
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Everard Warwick, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. With bright chestnut hair and a scraggly beard. His eyes are blue and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Flaws: Ugly, Racist, Antagonistic. Bonds: Military. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Everard Warwick, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 9 (-1)16 (+3)
Skills Arcana +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Banded agate (6 gp). Citrine (30 gp).


Social Check DCs


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Disease, Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Theodoric Staurheim, Male Human Wizard 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 700 gp. Alexandrite (1300 gp). Amethyst (160 gp). Fire opal (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Conway, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears just a black suit. His red hair is cut jaggedly and amateurishly. His eyes are likewise hazel.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and doesn't want to be a masseuse and was forced into it by his family

Ideals: Disciplined, Artistic, Entrepeneur. Bonds: Attractive, Family. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Anselm Conway, Male Human Monk 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)6 (-2) 9 (-1)8 (-1)
Skills Insight +2, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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