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NPC Generator

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Advanced [show]


Clerebold Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large brown jacket. His hair is cut close to his head. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Impeccable, Logical, Fighting. Flaws: Addict. Bonds: Immigrant, Nature. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Clerebold Brixton, Male Human Commoner 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Norman Law, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with small hat. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a dull look in his hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To clean up the streets; and to be a masseuse again

Ideals: Professionalism. Flaws: Depressed. Bonds: Adventurer, Job, Guardian. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Norman Law, Male Human Warrior 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 8 (-1)15 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by sweets. His hair is long and auburn with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. His eyes, though not visible through his cowl, are blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants a kiss.

Flaws: Ugly, Disease, Depressed. Bonds: Military. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Charles Gracey, Male Human Druid 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Ralf Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. With a patchy blonde beard and wild blonde hair. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is greedy

Flaws: Insomniac, Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Ralf Barclay, Male Human Commoner 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills History +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roger Badger, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His black hair is singed and shortened. His thin eyebrows rest above his beady violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Gifted. Flaws: Ugly, Cynical, Disease. Bonds: Family. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Roger Badger, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)6 (-2) 12 (+1)9 (-1)
Skills Religion +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Thunderstones. 1 Everburning torch.


Social Check DCs

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