Adam Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is portly but not overly obese. His hair is chestnut and curly. His eyes are a pleasant amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.
History: He was born in a small island village. His family was turned out during the war. He and his family wandered west to less war torn lands. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: To clean up the streets; and to be a mayor again
Flaws: Addict, PTSD. Bonds: Nature, Job, Guardian. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 60 pp. Chalcedony (20 gp). Blue quartz (4 gp). Bloodstone (20 gp).
Ernest Marlowe, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail, and his gloved hand is found clutching a sickle. His chestnut hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Sailor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. Emerald (400 gp).
Theodoric Clifton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green wide-brimmed hat and green clothes. His long golden hair is drawn into a two foot long braid. His ears are large.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.
History: The child of a Sailor, who enjoyed hunting, Theodoric was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp.
Everard England, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports black clothing, slightly heavier than average wear. With bright white hair and a scraggly beard. His hazel eyes peer out from beneath his Stetson black hat.
Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 10th year, his parents were killed by a drow raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Many drow want him driven away; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Insane, Disease. Bonds: Enemies. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 500 gp.
Richard Morley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean black cloak covering his clean studded leather. He has a small bristly mustache and wavy black hair. His face is covered beneath a completely black helmet.
Personality: Richard is depressed about a lot of things. He tends to be a nihilist. Richard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and an old rival family wants him found
Flaws: Depressed. Bonds: Family, Rich, Job. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. Bloodstone (80 gp). Red spinel (60 gp). Sard (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!