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NPC Generator

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Advanced [show]


Roland Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered black stockings. He sports a flattop hair cut. His gray eyes dart from person to person.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Gifted, Joker, Athletic. Bonds: Military, Immigrant. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Roland Axton, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Aquan, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 300 gp.


Social Check DCs


Richard Ashley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fitting clothing which further accentuates his frame. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Richard took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions

Ideals: Professionalism, Impeccable. Bonds: Attractive, Guardian, Religious, Nature. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Richard Ashley, Male Human Barbarian 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Frederick Shelly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has wavy red hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Frederick Shelly, Male Human Aristocrat 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll, Elven
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Guy Winchester, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. With a patchy black beard and wild black hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school to support his sick mother, and resented it. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his sister.

Ideals: Logical. Flaws: Ugly, Mundane, Addict. Bonds: Family. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Guy Winchester, Male Human Wizard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)16 (+3) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 200 gp. Violet garnet (500 gp). Fire opal (700 gp). Moss agate (16 gp). Black pearl (500 gp).


Social Check DCs


Tim Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports blue clothing, slightly heavier than average wear. He sports a long golden beard, and similarly colored long hair. He has several tiny ruby earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To get a good night's sleep; and he is greedy

Flaws: Racist, Disease, Insomniac. Bonds: Rich, Military. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Tim Kirby, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 6 (-2)14 (+2)
Skills Medicine +0, Stealth +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Star rose quartz (70 gp). Zircon (70 gp). Hematite (10 gp). Blue star sapphire (600 gp).


Social Check DCs

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