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Advanced [show]


William Shelly, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and is pretty ugly. He keeps his chestnut hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

William Shelly, Male Human Monk 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)5 (-3) 12 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 40 pp. An abacus with copper, silver and gold markers (180 gp). Large well-done wool tapestry (600 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item.


Social Check DCs


Adelard Cooper, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a nunchaku. He wears a Stetson hat to hide his balding. His eyes are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the east to a Architect, Adelard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Joker, Optimist. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Architect

Voice: American accent

Attributes [hide]

Adelard Cooper, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Myerscough, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting black shirt and pants. He has a long black beard with little hanging trinkets. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves singing and to teach people singing more than just about anything. He believes the world needs to unite to get rid of gnolls once and for all.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his singing dream.

Motivation: He wants revenge against gnolls.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Enemies, Poor. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Justin Myerscough, Male Human Paladin 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 5 (-3)15 (+2) 12 (+1)11 (+0)
Skills Athletics +1, Performance +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 12000 sp. Eye agate (11 gp). 1 Minor magic item.


Social Check DCs


Tim Cromwell, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a custom-built plate barding that's adorned with blue lining and desert motifs. His left leg appears badly burned and disfigured. He wears his blonde hair down. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. While studying, he fell in love. They married and had a daughter. He then took over the family business and is one of the better Sage for hire.

Motivation: He's attracted to the PC; and he wants to get laid

Bonds: Job, Adventurer, In love, Has a crush. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Cromwell, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)7 (-2) 10 (+0)14 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp. Peridot (20 gp). 4 Alchemist’s fire.


Social Check DCs


Bertram Hayes, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Laborer. His chestnut hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Athletic, Joker. Bonds: Job, Military, Poor. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Bertram Hayes, Male Human Rogue 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Athletics +3, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3000 sp. 1 Antitoxin. 4 Smokesticks. 1 Tanglefoot bags.


Social Check DCs

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