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NPC Generator

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Advanced [show]


Alex Byron, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His moppish auburn hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Brewer mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Disease, Antagonistic, Ugly. Bonds: Poor, Family. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Alex Byron, Male Human Rogue 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 16 (+3)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Citrine (30 gp). White pearl (110 gp).


Social Check DCs


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. He wears his auburn hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and wants a kiss

Flaws: Depressed, Disease. Bonds: Has a crush, Adventurer. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Norman Sydney, Male Human Rogue 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Gerard Appleton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears an entirely grey suit with green socks and a vest with buckled shoes. He has a very tight haircut. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich western family. A gifted student he started as a Knight, but he got bored and became a Fletcher. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and a deep hatred of brigands

Flaws: Shy, Ugly. Bonds: Job, Rich, Enemies. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Gerard Appleton, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Bloodstone (60 gp). Jade (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Drogo Clifton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears just a black suit. With bright red hair and a scraggly beard. His eyes are likewise gray.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 7 years old his parents immigrated from the south. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: He wants to get laid; and balancing his hectic life and new junk dealer responsibilities is difficult

Flaws: Racist. Bonds: Job, Immigrant, Family, Has a crush. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Drogo Clifton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Investigation +4, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Blue quartz (4 gp). White opal (1400 gp). Freshwater pearl (4 gp).


Social Check DCs


Geoffrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely yellow suit with red socks and a vest with buckled shoes. He sports a long chestnut beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and to unite with his sister

Flaws: Shy, Disease. Bonds: Nature, Family. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Geoffrey Staurheim, Male Human Monk 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 6 (-2)12 (+1)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 8
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5

Possessions: 7000 sp.


Social Check DCs

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