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Advanced [show]


Gilbert Landon, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His auburn hair is lengthy and is close to two feet long. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: To unite with his sister; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Attractive, Religious, Poor, Family. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Gilbert Landon, Male Human Commoner 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1100 gp. Jade (100 gp). Alexandrite (300 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown coat over a pastel low-cut shirt, and a broad hat upon his head. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in shortbow use. He has drifted from career to career and currently works as a Barrister.

Motivation: A deep hatred of brigands; and someone believes him a fraud

Ideals: Athletic, Fighting. Bonds: Enemies, Job, Poor. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Heward Staurheim, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3100 sp. 1 Masterwork Common Melee.


Social Check DCs


Henry Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Asheton, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is long and unkept. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly, Impulsive. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Theodoric Clapham, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. 4 Smokesticks.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is kept up in a ponytail inside a wide-brimmed hat. This gray eyed easterner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: The child of eastern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Adventurer, Immigrant. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

William Gracey, Male Human Sorcerer 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1900 sp. 1 Breastplate.


Social Check DCs

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