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Advanced [show]


Everard Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple violet robe with brown stripes complete with hood. His white hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: He got into the Mortician business at a young age. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Expand his business; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Everard Hadley, Male Human Cleric 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. Solid gold idol (1200 gp). A roughly beaten golden orb (110 gp).


Social Check DCs


Gerard Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He is portly but not overly obese. His black hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal singing training, and achieved minor success. He has worked as a Masseuse like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Logical, Artistic. Flaws: Addict. Bonds: Job, Rich. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Gerard Enfield, Male Human Expert 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Easton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. His silver hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Alexandre Easton, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)8 (-1) 6 (-2)10 (+0)
Skills History +1, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Jocelyn Darby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear pastel clothing when he does not wear armor. He has done his best to style his chestnut hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a brothel owner, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Mentor, Job. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Jocelyn Darby, Male Human Rogue 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 17 (+3)10 (+0)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Dean Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely green suit with violet socks and a vest with buckled shoes. His head has been shaved. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered south to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated. Flaws: Ugly, Sensitive, PTSD. Bonds: Rich. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Dean Staurheim, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 9000 cp.


Social Check DCs

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