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NPC Generator

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Advanced [show]


Bertram Marlee, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears skinny pants and wears a blue and green robe with the hood down. His silver hair is long and unkept. His gray eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Tanner.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Flaws: Ugly, Mundane, Insane. Bonds: Job. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Marlee, Male Human Commoner 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Deception +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Harrington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His head has been shaved. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Nature. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Heward Harrington, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Wymar Beitz, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in black turtlenecks beneath a grey coat with brown slacks. With bright blonde hair and a scraggly beard. His eyes are green and he is always smoking a pipe.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy, self-centered, vain, and jealous.

History: Wymar hails from a village terrorized by giants. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Persistence. Flaws: Antagonistic, Selfish. Bonds: Poor, Enemies. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Wymar Beitz, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Charles Dumph, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue costume with the symbols of magic on his torso. He sports a long brown beard, and similarly colored long hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Carter in town.

History: He got into the Carter business at a young age. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.

Motivation: An old rival family wants him found; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Immigrant, Family. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Charles Dumph, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 26000 cp. 4 Smokesticks.


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His silver hair is matted, messy, and big. He has gleaming, smiling violet eyes.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He now mingles about in high society.

Motivation: Money/treasure; and to protect his home

Flaws: Ugly, Disease. Bonds: Guardian, Religious, Rich. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Aldous Atterton, Male Human Warlock 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)15 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 6000 sp. Amethyst (60 gp). Aquamarine (1100 gp). Aquamarine (1100 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs

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