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NPC Generator

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Advanced [show]


Justin Trollope, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. He has done his best to style his golden hair to look like a famous performer. His blue eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Justin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Justin's father didn't care for him much, and the feeling was mutual. He struck the Carter job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Justin Trollope, Male Human Druid 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 3000 sp.


Social Check DCs


Bernard Weston, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing the road beaten gear of a warrior. He sports a long white beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.

History: He is a Doppelganger in disguise. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Fighting, Persistence. Bonds: Attractive, Adventurer, Nature. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Bernard Weston, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Obsidian (11 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears skinny pants and wears a blue and black robe with the hood down. His golden hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his brown eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Miner

Voice: Complex vocabulary, royal

Attributes [hide]

John Kent, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)15 (+2) 10 (+0)16 (+3)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp.


Social Check DCs


Trym Browning, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy silver hair. He has blue eyes and a white hat with a black feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Artistic. Flaws: Racist. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Trym Browning, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills Athletics +2, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. Moss agate (7 gp). Eye agate (7 gp). Azurite (7 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Trym Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a yellow coat over a grey low-cut shirt, and a small hat upon his head. He has a hunchback. His black hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the west his family was never financially stable. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to be a herbalist again

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Poor, Military. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Cumberbatch, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs

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