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NPC Generator

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Advanced [show]


Chad Beckwith, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears violet painted combat armor at almost all times. He has wavy silver hair. He has gleaming, smiling hazel eyes.

Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Seamstress profession.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has achieved small success as a Weaver.

Motivation: He has passion for adventuring and risk; and to be a seamstress again

Flaws: Racist. Bonds: Job, Immigrant, Adventurer. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Chad Beckwith, Male Human Rogue 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)12 (+1) 17 (+3)15 (+2)
Skills Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Black pearl (400 gp). Lapis lazuli (9 gp). Coral (110 gp).


Social Check DCs


Bertram Ashley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Disciplined, Philantrophist. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Bertram Ashley, Male Human Commoner 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His hair is cut close to his head. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Ugly, Disease, Selfish, Insomniac. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Raymond Winthrop, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Clerebold Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin tan vertical stripes and green pants. He has a slight overbite and is overall scrawny. He wears his golden hair up in a very large beehive style do. He has a dull look in his blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He is unsatisfied with his job; and wishes to resurrect an old love

Ideals: Optimist, Gifted. Bonds: Job, In love, Rich. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Clerebold Blackwood, Male Human Expert 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (10 gp).


Social Check DCs


Anthony Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear brown clothing when he does not wear armor. He wears his hair in dreadlocks. His eyes are violet and beady.

Personality: He dislikes all the random violence that takes place in the west. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anthony took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer, Job. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Anthony Blyth, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)8 (-1) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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