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NPC Generator

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Advanced [show]


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair and beard is wavy and long. His eyes are a pleasant green.

Personality: He has always had a great fascination with Human culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He is content.

Flaws: Racist, Fearful, Mundane. Bonds: Poor. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Ainsley, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 6 (-2)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Huckabee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt. His hair is short and black. He has several tiny opal earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Gerard Huckabee, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan cloak and cross-gartered black stockings. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are violet.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered south to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's attracted to the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: PTSD, Shy. Bonds: Religious, Has a crush. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Anselm Dayton, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears his silver hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Gifted, Logical. Flaws: Antagonistic, Secretive. Bonds: Poor. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Gerald Barton, Male Human Bard 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)16 (+3) 17 (+3)11 (+0)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Draconic, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anthony Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. His blonde hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Junk Dealer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Sensitive, Depressed. Bonds: Job. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Anthony Wellington, Male Human Adept 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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