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NPC Generator

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Advanced [show]


Gerald Ogden, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man wears light armors faded through time and improper care. His white hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Ugly, Shy. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Gerald Ogden, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Roger Compton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His silver hair is knotted and matted. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, his parents were killed by a gnolls raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Enemies. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Roger Compton, Male Human Sorcerer 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1500 gp. A necklace of small pink pearls (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Blakeley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky tan painted plate armor. His blonde hair is matted, messy, and big. He has blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Alexandre was born on a far eastern island where he grew up under the tutelage of his father, an expert Ploughman. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Ugly, Shy, Selfish. Bonds: Religious, Immigrant. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Alexandre Blakeley, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 sp. Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 3 Holy water.


Social Check DCs


Gunter Snowdon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, black cloak. His moppish auburn hair is in a traditional bowl cut. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his mother was called into army service. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gunter's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content; and he seems to be bored by most things

Ideals: Justice. Flaws: Shy, Antagonistic, Mundane. Bonds: Military. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Gunter Snowdon, Male Human Sorcerer 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Huxley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His hair is white and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Gerald Huxley, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 900 sp. Chrysoberyl (160 gp). 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs

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