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Advanced [show]


Dean Huckabee, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His brown hair is greasy and uncared for. His amber eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Dean embodies much of what other species detest in the Humans. He is afraid of women and trembles around them

History: The child of eastern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Dean Huckabee, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


John York, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His hair is white, silky, and of moderate length. He has violet eyes and a tan hat with a brown feather.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Roofer business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To be a Fletcher again; and wants to open a new tavern

Ideals: Athletic. Bonds: Attractive, Job, Has a crush. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

John York, Male Human Wizard 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 700 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Robert Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: Born to a Map Maker, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying brother.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Robert Marlee, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)14 (+2) 10 (+0)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 4 Thunderstones. 4 Smokesticks.


Social Check DCs


Manfred Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a pastel scarf. He is physically well-built. His chestnut hair is singed and shortened. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Mentor, Rich. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Manfred Cornish, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 17 (+3)8 (-1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 500 gp. Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of death around his neck, and a spear on his belt. He keeps his long white hair kept up in a rat tail. His green eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Stableman, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting, Impeccable, Extrovert. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Davenport, Male Human Wizard 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 14 (+2)11 (+0)
Skills History +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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