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Reynard Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of kukris, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Reynard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Reynard's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Poor, Attractive. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Reynard Lincoln, Male Human Ranger 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)8 (-1) 11 (+0)12 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Balimaar Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His silver hair is matted, messy, and big. His eyes are likewise brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a bounty hunter and was forced into it by his family

Ideals: Philantrophist, Justice. Flaws: Ugly, Disease. Bonds: Family. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Balimaar Hastings, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)6 (-2) 10 (+0)11 (+0)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Davenport, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears grey cloth garments or leather armor. His whole body is exceptionally muscular. His hair is white, silky, and of moderate length. His eyes are a pleasant violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Terse, Fearful. Bonds: Immigrant, Attractive. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

John Davenport, Male Human Commoner 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)7 (-2) 10 (+0)16 (+3)
Skills Acrobatics +5, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 cp.


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His eyes are a pleasant hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich northern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Tim Mitchell, Male Human Druid 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)7 (-2) 16 (+3)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Theodoric Brandon, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Seamstress, his father struggled to pay the bills. Theodoric was born on a far southern mountains where he grew up under the tutelage of his father, an expert Doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Adventurer, Poor, Immigrant, Guardian. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Theodoric Brandon, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Aquamarine (200 gp). Tourmaline (50 gp). Eye agate (7 gp).


Social Check DCs

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