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Advanced [show]


Trym Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His auburn hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk.

Flaws: Terse, Insane. Bonds: Attractive, Slave. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Trym Fawcett, Male Human Paladin 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Robert Bradley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. His moppish red hair is in a traditional bowl cut. His eyes are likewise hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: A powerful necromancer made him what he is. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Athletic. Bonds: Attractive, Has a crush, Adventurer, Mentor, Nature. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Robert Bradley, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)12 (+1) 13 (+1)13 (+1)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a grey tunic with tan highlights, and long brown pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. He keeps his golden hair in a pixie cut. He has several tiny ruby earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Entrepeneur, Gifted. Bonds: Slave, Rich, Job, Mentor. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Everard Quinton, Male Human Commoner 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)6 (-2) 15 (+2)14 (+2)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 8000 sp. Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Guy Ainsley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish golden hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.

History: Guy hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away; and revenge

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Guy Ainsley, Male Human Adept 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 30000 cp. Black opal (600 gp). Coral (90 gp). 1 Tanglefoot bags.


Social Check DCs


John Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with red highlights, and long brown pants that bunch up around his shoes. He carries with him a set of greataxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.

History: He was born in the north, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

John Melancon, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)11 (+0) 11 (+0)13 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 100 gp. Red garnet (120 gp). White pearl (120 gp). Red-brown spinel (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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