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NPC Generator

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Advanced [show]


Charles Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Barber, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Logical, Fighting. Flaws: Emotional. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Charles Birkenhead, Male Human Druid 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)7 (-2) 16 (+3)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 500 gp. Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Acton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His black hair is greasy and uncared for. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: When he was but 6 years old his parents immigrated from the north. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Tailor

Voice: Posh accent

Attributes [hide]

Thomas Acton, Male Human Warrior 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 15 (+2)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp. Deep green spinel (80 gp). Tiger eye turquoise (6 gp). Smoky quartz (80 gp). Amethyst (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. He keeps his long white hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Everard studied abroad. After coming to the age of reason, Everard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Scribe.

Motivation: To prove his worth to the world; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Everard Quinton, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)9 (-1) 7 (-2)8 (-1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Deep green spinel (100 gp). Amethyst (100 gp). Sard (50 gp). Blue quartz (13 gp).


Social Check DCs


Solomon Winthrop, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white tunic with brown highlights, and long tan pants that bunch up around his shoes. He is an epitome of beauty. His moppish white hair is in a traditional bowl cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Stylist and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Persistence, Fighting. Bonds: Attractive, Nature, Poor, Job. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Solomon Winthrop, Male Human Warlock 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Lewis Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely blue suit with brown socks and a vest with buckled shoes. He has a long brown beard with little hanging trinkets. His amber unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Lewis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lewis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lewis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic, Justice. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Kenley, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs

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