Nicholas Chester, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He prefers to wear flannel. He wears his blonde hair up. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a small toy that he constantly fidgets with.
History: Born to a Guard, his mother struggled to pay the bills. Nicholas was born on a far western mountains where he grew up under the tutelage of his mother, an expert Painter. He left for the west, certain he would find work there.
Motivation: To find somewhere to settle down; and he uses money and sex appeal to get what he needs
Flaws: Terse, Addict. Bonds: Poor, Immigrant. Occupation: Painter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 8000 sp. 1 Minor magic item.
Bernard Winterbourne, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.
History: He was born at the edge of vast desert. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up work as a Barber and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Religious. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 7 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
Possessions: 400 gp.
Gerard Berkeley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with black pants. His red hair is cut short. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Gerard will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gerard was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He is searching for what he claims is his rightful reward.
Motivation: Wants to raise his children well; and he desires power and/or immortality
Ideals: Extrovert. Bonds: Attractive, Adventurer, Family, Job. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (5 gp). Hematite (5 gp). Chrysoprase (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rolf Skelton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time and is in decent physical shape. His chestnut hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Rolf was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He got away from his former life and has fallen to alcoholism.
Motivation: Someone believes him a fraud; and to be a bricklayer again
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Enemies. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 8000 sp. 1 Minor magic item.
Norman Morley, Male Human [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his hand crossbow. He wears his brown hair up in a very large beehive style do. His eyes are likewise blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Disease, Insomniac. Bonds: Guardian, Adventurer. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Moss agate (6 gp). Red spinel (50 gp). Chalcedony (40 gp). Aquamarine (500 gp). 1 Minor magic item.
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