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NPC Generator

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Advanced [show]


Trey Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. He has dyed his greying red hair a little too much giving a sharp red color. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Trey Dalton, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 4 (-3)11 (+0) 11 (+0)13 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 10 pp. White opal (400 gp). Jasper (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Westbrook, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Dilettante. His tied-back hair is chestnut. His fierce amber eyes like to dwell on things.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Carpenter, who enjoyed hunting, Gomory was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Recently the stress of being a Dilettante has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and doesn't want to be a dilettante and was forced into it by his family

Flaws: Insomniac. Bonds: Job, Enemies, Family, Nature. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Gomory Westbrook, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)9 (-1) 8 (-1)15 (+2)
Skills Insight +1, Stealth -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 200 gp.


Social Check DCs


Theobald Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He has a moderate pudge and is not very fit. He has a black handlebar mustache and slicked back black hair. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 8 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the large cave and found the beat up lance and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Theobald Leighton, Male Human Cleric 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 15 (+2)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (600 gp). A delicate brass dragon egg (60 gp). Old masterpiece painting (500 gp).


Social Check DCs


Ernest Hamilton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long golden hair is drawn into a two foot long braid. His brown unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Disease, Insane. Bonds: Attractive, Rich, Military. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Ernest Hamilton, Male Human Commoner 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)14 (+2) 7 (-2)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Dean Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear brown clothing when he does not wear armor. He wears his blonde hair up in a very large beehive style do. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Dean hails from a village terrorized by illithids. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: To be a Bather again; and find a way to reverse the transformation of his brother

Bonds: Job, Adventurer, Enemies, Immigrant, Family. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Cholmondeley, Male Human Druid 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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