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Advanced [show]


Trym Langston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is unkempt and raggedy. His green eyes dart from person to person.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Fighting. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Trym Langston, Male Human Druid 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Ernest Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His eyes are a pleasant violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is harsh and unforgiving.

History: Gifted from a young age, Ernest studied abroad. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Antagonistic, Fearful. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Ernest Shirley, Male Human Expert 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 15 (+2)10 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Alexandre Dumph, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His chestnut hair is lengthy and is close to two feet long. His gray eyes peer out from beneath his Stetson yellow hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Greedy, Disease. Bonds: Poor, In love. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Alexandre Dumph, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jocelyn Breeden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a colorful flower in his blonde hair. He has a dull look in his brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to loving parents in a slum to the north. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Ideals: Opinionated, Logical. Bonds: Attractive, Enemies, Poor. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Jocelyn Breeden, Male Human Expert 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 8000 sp. Brown-green garnet (90 gp).


Social Check DCs


Anselm Wade, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Anselm studied abroad. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to protect his home

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job, Guardian. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Wade, Male Human Sorcerer 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)17 (+3) 16 (+3)16 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 13
Languages Common, Giant, Orc, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 100 gp.


Social Check DCs

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