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NPC Generator

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Advanced [show]


Don Halsey, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his blonde hair up. He tend to wears goggles to shield his eyes.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Assassin in town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a son. He has worked as a Assassin like his father before him.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Military, In love. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Don Halsey, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)10 (+0) 18 (+4)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 3000 sp.


Social Check DCs


Clerebold Gladstone, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a bow. His top hat is riddled with cuts and holes. His eyes are blue and catlike.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Body Guard business at a young age. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Insane, Addict. Bonds: Job. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Clerebold Gladstone, Male Human Barbarian 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 53 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)7 (-2) 14 (+2)17 (+3)
Skills History +1, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Merton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man usually wears his blue robe and has his monstrous two handed axe always slung over his shoulder. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Nature, Enemies. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Wymar Merton, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gilbert Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to loving parents in a slum to the east. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is content

Ideals: Disciplined, Logical. Bonds: Poor, Attractive. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Gilbert Reed, Male Human Adept 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (160 gp). 1 Disguise kit. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs


Robert Wordsworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red tunic with pastel highlights, and long grey pants that bunch up around his shoes. His red hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Marshal, Robert learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Optimist. Bonds: Immigrant, Attractive, Job, Rich, Adventurer. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Robert Wordsworth, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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