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NPC Generator

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Advanced [show]


Arnold Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His chestnut hair, when down, is lengthy. His ears are large.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Arnold studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Arnold Wakefield, Male Human Monk 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 500 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Trey Vance, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Gifted, Justice. Flaws: Disease, Insane. Bonds: Rich. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Trey Vance, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alex Wheatley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy white suit. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up in a very large beehive style do. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.

History: He was born to loving parents in a slum to the east. There was a wharf not far from home where he often wandered off to fish. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of gnolls; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature, Enemies. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Alex Wheatley, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp.


Social Check DCs


Dean Shelby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears tight fitting clothing which further accentuates his frame. He has styled his golden hair well, parting it to the right. He has several tiny ruby earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: Dean hails from a village terrorized by brigands. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dean's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Unemployed.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and many brigands want him driven away

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Enemies. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Dean Shelby, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Whitby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He keeps his golden hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Gerald studied abroad. A gifted student he started as a Herbalist, but he got bored and became a Architect. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business; and to be a herbalist again

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Whitby, Male Human Ranger 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs

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