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NPC Generator

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Advanced [show]


Charles Richie, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan deerstalker hat and tan clothes. His hair is chestnut and curly. His thin eyebrows rest above his beady brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease, Fearful. Bonds: Job, Rich, Adventurer. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Charles Richie, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Adelard Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. He has chestnut hair. His eyes, though not visible through his cowl, are violet.

Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Adelard was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert. Bonds: Adventurer, Family. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Adelard Barlow, Male Human Expert 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Arnold Watson, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. He has done his best to style his brown hair to look like a famous performer. His amber eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot resist a sob story and will often dote over anyone who has one.

History: Arnold hails from a village terrorized by dire rats. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Professionalism, Philantrophist. Bonds: Enemies, Military, Job. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Watson, Male Human Sorcerer 10
Medium (5'3") Human, Chaotic Good (CR 10)
Armor Class 14
Hit Points 30 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills Insight +6, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 gp.


Social Check DCs


Alexandre Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of magic on his torso. He has a moderate pudge and is not very fit. His white hair is cut jaggedly and amateurishly. This amber eyed westerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Bather who has hired him part-time. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Bather. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: An old rival family wants him found; and balancing his hectic life and new bather responsibilities is difficult

Flaws: Hedonist, Ugly. Bonds: Has a crush, Job, Family. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Alexandre Norton, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 15 (+2)7 (-2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Trym Denholm, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Athletic, Optimist. Bonds: Poor, Family. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Trym Denholm, Male Human Expert 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 11 (+0)6 (-2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Iolite (50 gp). Obsidian (14 gp).


Social Check DCs

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