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NPC Generator

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Advanced [show]


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He is muscular with a powerful set of arms. His hair, while still mostly auburn, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Optimist, Impeccable. Bonds: Has a crush, Poor, Job. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Tim Marleigh, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)18 (+4) 15 (+2)15 (+2)
Skills Investigation +6, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Terran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 47000 sp.


Social Check DCs


Ernest Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with yellow highlights, and long blue pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, his parents were killed by a orcs raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.

Motivation: A deep hatred of orcs.

Flaws: Impulsive, Insomniac. Bonds: Enemies, Immigrant. Occupation: Bookbinder

Voice: Eastern European accent

Attributes [hide]

Ernest Kensley, Male Human Ranger 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs


Alexandre Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy white suit, and sports empty pouches on his belt. He wears his white hair down. His brown eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Dyer father left him crippled. Since then, he has sought to make the best of life.

Motivation: To clean up the streets; and wants to have a good time and be beloved

Ideals: Fighting, Gifted, Optimist. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Alexandre Birkenhead, Male Human Bard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 16 (+3)8 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 40000 cp. Obsidian (14 gp). White pearl (80 gp). 1 Minor magic item.


Social Check DCs


Roland Marleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Hunter. His hair is brown and very short. His thin eyebrows rest above his beady amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Military, Mentor. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Roland Marleigh, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: Just what you see.


Social Check DCs


Balimaar Burton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and is generally well dressed albeit a few years behind the times. His right leg appears badly burned and disfigured. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Balimaar Burton, Male Human Adept 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. White pearl (100 gp).


Social Check DCs

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