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Advanced [show]


Gerald Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His blonde hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He would like to get married and retire; and marry his sister to traveling adventurers

Flaws: Cynical, Antagonistic. Bonds: Family, Has a crush. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Gerald Rayden, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)11 (+0) 15 (+2)6 (-2)
Skills Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is still thick. He has brown eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Doctor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against goblins

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Enemies. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Ernest Addington, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)14 (+2) 17 (+3)11 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a robe, a symbol of luck around his neck, and a whip on his belt. His skin is also unnaturally pale. His chestnut hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Beitz, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Tim Addington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He wears his white hair up in a very large beehive style do. His eyes are green and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Unemployed, Tim learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Tim was left his mother's suit of armor and trained in its use and care. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic. Flaws: Secretive, Insomniac. Bonds: Job, Military, Rich. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Tim Addington, Male Human Druid 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 17000 cp. Bloodstone (50 gp). Aquamarine (700 gp). Eye agate (8 gp). 1 Darkwood Buckler. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Thomas Blankley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His brown hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the north, but his parents moved at a very young age to the east. He was taken from his home at a very young age. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: To unite with his sister; and doesn't want to be a mercenary and was forced into it by his family

Flaws: Shy. Bonds: Attractive, Family, Immigrant, Slave. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Thomas Blankley, Male Human Paladin 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +0, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Hourglass. 1 Masterwork Thieves’ tools. 1 Bullseye lantern.


Social Check DCs

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