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Diggory Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the east, certain he would find work there.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Stansfield, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)11 (+0) 10 (+0)16 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs


Simon Acton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears skinny pants and wears a brown and black robe with the hood down. He is an epitome of beauty. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised by priests from a young age. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found.

Bonds: Attractive, Adventurer, Family, Religious, Mentor. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Simon Acton, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)8 (-1) 9 (-1)15 (+2)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 5000 cp. Blue quartz (11 gp). Malachite (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Drogo Ramsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his red hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Rich, Attractive, Mentor. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Drogo Ramsey, Male Human Rogue 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Bristol, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is styled in orderly dreadlocks. His violet unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Athletic. Flaws: Disease. Bonds: Rich, Attractive, In love. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Jocelyn Bristol, Male Human Paladin 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp. A roughly beaten golden orb (40 gp). Black velvet mask with numerous citrines (40 gp).


Social Check DCs


Gerald Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit, and carries hand crossbows. He wears his black hair down. He has a dull look in his blue eyes.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: Further expansion of business.

Ideals: Fighting, Logical. Bonds: Job, Nature, Rich. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Gerald Bentham, Male Human Expert 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4

Possessions: 5000 sp. Eye agate (13 gp). Coral (120 gp). Alexandrite (600 gp).


Social Check DCs

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