Alexandre Clinton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses well, typically a more casual-formal manner. His blonde hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Mundane. Bonds: Attractive, Family, Poor. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Manfred Remington, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His white hair is drawn into a tight pony tail with a skull scrunchie. His fierce blue eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Joker, Optimist. Flaws: Impulsive. Bonds: Rich, Military. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Alex Rowley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears grey cloth garments or leather armor. He has a very tight haircut. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with painting.
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Architect.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a bounty hunter again
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 6 (-2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 100 gp.
Cory Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with deerstalker hat. His red hair is smooth and relatively long. His skin is flawless and his green eyes scan people very quickly.
Personality: This man loves singing and to teach people singing more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Artistic, Justice. Bonds: Attractive, Rich, Adventurer. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 11 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 500 gp.
Trey Marley, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Locksmith uniform. His chestnut hair is cut jaggedly and amateurishly. He has gleaming, smiling amber eyes.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He would rather hide behind his crafts than deal with other people.
History: When he was but 4 years old his parents immigrated from the south. Trey was born on a far southern forest where he grew up under the tutelage of his mother, an expert Locksmith. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Wants to open a new tavern; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Jeweled anklet (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
