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Advanced [show]


Hunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair has been sun bleached extensively. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Hunter studied abroad. After coming to the age of reason, Hunter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Hunter Marlowe, Male Human Bard 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Abram, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear black clothing when he does not wear armor. His auburn hair, when down, is lengthy. His violet eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Emotional, Lazy. Bonds: Poor, Adventurer, Enemies. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Everard Abram, Male Human Commoner 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Raymond Tenley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them and is in decent physical shape. He has a small bristly mustache and wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He became a Beggar soon after.

Motivation: He's in love; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush, Nature. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Raymond Tenley, Male Human Ranger 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 18 (+4)14 (+2)
Skills Insight +7, Investigation +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 700 gp.


Social Check DCs


William Thorpe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with blue pants. His white hair is smooth and relatively long. This gray eyed northerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. During his travels, William and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, William discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. William fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends

Ideals: Professionalism. Flaws: Disease, Racist. Bonds: Military, Adventurer. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

William Thorpe, Male Human Expert 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 14 (+2)6 (-2)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Blue quartz (8 gp).


Social Check DCs


Frederick Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green shirt with thin grey vertical stripes and white pants. His white hair is slicked back into a classic pompadour. His eyes are green.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: The child of a Assassin, who enjoyed hunting, Frederick was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Athletic. Flaws: Impulsive, Greedy. Bonds: Nature, Rich. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Frederick Brandon, Male Human Druid 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 110 pp.


Social Check DCs

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