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NPC Generator

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Advanced [show]


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, red cloak. His golden hair is singed and shortened. His hazel eyes peer out from beneath his top red hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He uses divination through singing.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: He is content; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Enemies, Family, Job. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Branson, Male Human Rogue 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Raymond Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in green turtlenecks beneath a grey coat with black slacks. He sports a flattop hair cut. He has a dull look in his blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, his parents were killed by a goblins raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Many goblins want him driven away.

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Raymond Dayton, Male Human Warrior 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Hackney, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by beers. His white hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: He was born in the east, but his parents moved at a very young age to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the east, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Religious. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Roger Hackney, Male Human Rogue 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 16 (+3)18 (+4)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Smoky quartz (50 gp). Tiger eye turquoise (13 gp). Jasper (50 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Washington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is black, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Ploughman.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Persistence. Bonds: Attractive, Military, Poor. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Patrick Washington, Male Human Fighter 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 200 gp. Citrine (20 gp). Golden yellow topaz (800 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Graham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean green cloak covering his clean studded leather. He keeps his red hair in a pixie cut. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich eastern family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 13 years.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Gifted, Logical. Flaws: Secretive. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Percival Graham, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 7 (-2)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 8
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 200 gp. Moss agate (13 gp). Sard (40 gp). 1 Minor magic item.


Social Check DCs

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