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NPC Generator

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Advanced [show]


Aldous Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. His brown hair is kept up in a ponytail inside a feathered hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and to be a marshal again

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Mentor, Immigrant. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Aldous Ainsworth, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)15 (+2) 6 (-2)13 (+1)
Skills Arcana +5, Athletics +6
Senses Passive Perception 8
Languages Common, Gnome, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: Azurite (14 gp). Red spinel (40 gp). Rose (60 gp). Amethyst (40 gp).


Social Check DCs


Chad Yorke, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. His chestnut hair is lengthy and is close to two feet long. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Chad's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Joker, Logical. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Chad Yorke, Male Human Paladin 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light white in addition to tight pants. He wears his white hair up. His blue eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gomory was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Ideals: Persistence. Bonds: Guardian, Rich, Job. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Gomory Gentry, Male Human Commoner 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)3 (-4) 13 (+1)8 (-1)
Skills Arcana -2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 20000 sp.


Social Check DCs


Charles Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly red, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west his family was never financially stable. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Insomniac, Impulsive. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Charles Gladstone, Male Human Barbarian 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +2, History +5
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5

Possessions: 500 gp. Sardonyx (80 gp). Malachite (5 gp). Moss agate (5 gp). 1 Minor magic item.


Social Check DCs


Richard Alston, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears many layers of old clothing at all times. His clothes are grease stained in places. With bright white hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Map Maker and occasionally as a mercenary.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Alston, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 18 (+4)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs

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