Gilbert Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His hair, while still mostly silver, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.
Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east. His family was turned out during the war. He and his family wandered east to less war torn lands. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Fearful, PTSD. Bonds: Attractive, Immigrant, Job. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 sp. 1 Minor magic item.
Rolf Graham, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars, and sports empty pouches on his belt. His head has been shaved. His gray eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and to reunite with his absent father
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: Jasper (70 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item.
Patrick York, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and wears a custom-built plate barding that's adorned with black lining and desert motifs. His blonde hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: Doesn't want to be a Courier and was forced into it by his family; and an old rival family wants him found
Flaws: Shy, Lazy. Bonds: Rich, Adventurer, Family. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Terran, Draconic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 500 gp. Eye agate (16 gp). Bloodstone (20 gp). Lapis lazuli (16 gp). Tourmaline (100 gp).
Solomon Pickering, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His skin is flawless and his amber eyes scan people very quickly.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful wizard made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He desires power and/or immortality.
Flaws: Terse, Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Ernest Churchill, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His white hair is knotted and matted. He has a tattooed face.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Ernest was raised in a hard working conservative environment. His arcane abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Gifted, Persistence. Bonds: Attractive, Job, Slave. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
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