John Willoughby, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His long white hair reaches down to his waist. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His arcane abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to raise his children well; and he is greedy
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Rich, Family. Occupation: Cook
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gerald Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He sports black clothing, slightly heavier than average wear. His red hair is long and unkept. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Shy, Insane. Bonds: Immigrant, Military. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Beitz, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear blue pants and tee shirts. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Mundane, Ugly. Bonds: Rich, Job. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Tiger eye turquoise (8 gp). Rock crystal (70 gp). Sard (70 gp). White pearl (70 gp).
Roger Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His red hair is thinning but still full. He is baby faced.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His druidic abilities were realized during a raid on his village. He has dedicated himself to building a better trade route.
Motivation: A deep hatred of giants; and he's repulsed by the pc
Ideals: Fighting, Persistence, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 48 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 11000 sp. Alexandrite (500 gp). Banded agate (9 gp).
Theobald Marlee, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and wears a lot of dark rich colors, with gold accents. His long golden hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small island village. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
