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NPC Generator

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Advanced [show]


Frederick Harper, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He very much looks the part of a Mayor. His whole body is exceptionally muscular. His chestnut hair is heavily combed to the left. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.

History: Sold as a small child to a slaver, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Mayor. He now owns his own business.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker. Flaws: Lazy. Bonds: Job, Immigrant, Mentor. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Frederick Harper, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Rhodochrosite (7 gp). Brown-green garnet (80 gp).


Social Check DCs


Chad Thackeray, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his tan robe. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a long blonde beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Nature. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Chad Thackeray, Male Human Adept 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 17 (+3)9 (-1)
Skills Perception +6, Stealth +5
Senses Passive Perception 15
Languages Common, Infernal, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 110 pp.


Social Check DCs


Aldous Nibley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large grey mantle and cape that has been intricately interwoven into his brown robe. His tied-back hair is red. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Weaver

Voice: Smooth and feminine

Attributes [hide]

Aldous Nibley, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)10 (+0) 8 (-1)15 (+2)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Lapis lazuli (15 gp). Golden yellow topaz (400 gp).


Social Check DCs


Kody Huxley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his blonde hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A powerful wizard made him what he is. His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Rich, Attractive, Enemies, Mentor, Military. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Kody Huxley, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Zircon (30 gp). 1 Masterwork Common Melee.


Social Check DCs


Arnold Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown cloak and cross-gartered red stockings. He sports a flattop hair cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Mentor, Job. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Arnold Dumph, Male Human Warlock 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)9 (-1) 9 (-1)11 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Aquamarine (1200 gp). Fiery yellow corundum (1100 gp).


Social Check DCs

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