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NPC Generator

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Advanced [show]


Gunter Sydney, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He sports pastel clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast forest. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he loathes his own lifestyle

Flaws: Greedy, Depressed. Bonds: Attractive, Military, Nature. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Sydney, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Zircon (20 gp). Star rose quartz (20 gp). Deep blue spinel (800 gp). 4 Antitoxin. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Bertram Blankley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears baggy white pantaloons and a grey scarf. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with music.

History: Bertram was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Family, Slave. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Blankley, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple yellow line shooting up and back down. He has done his best to style his blonde hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Gilbert Marleigh, Male Human Paladin 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. Amethyst (50 gp).


Social Check DCs


Gomory Jacobs, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His hair is silver, silky, and of moderate length. His eyes are likewise green.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and wants a kiss

Ideals: Extrovert. Flaws: Disease. Bonds: Poor, Attractive, Military. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Jacobs, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)13 (+1) 16 (+3)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lance Sydney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely pastel suit with green socks and a vest with buckled shoes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Lance was born in the south. At a young age he loved to build and create. His psionic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Gifted, Persistence. Flaws: Addict, Shy. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Lance Sydney, Male Human Expert 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 14
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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