Roger Compton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a hunchback. His long white hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Performer, but he was a colossal failure. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Arnold Camden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers.
Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Family. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Masterwork studded leather. 1 Chain shirt. 1 Breastplate.
Arnold Read, Male Human [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. He carries a battered shield and tarnished halberd as well. His brown hair is matted, messy, and big. His eyes are blue and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Religious, Poor. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 4000 sp. Eye agate (9 gp). Deep blue spinel (700 gp). 1 Full Plate. 1 Masterwork Light steel shield.
Roland Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants, and carries swords. His hair is chestnut, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Roland and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Fearful, Antagonistic. Bonds: Attractive. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Miles Snowdon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. Miles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of drow; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Azurite (6 gp).
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