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Advanced [show]


Trey Kimberley, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. His black hair is singed and shortened. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 14th year, his parents were killed by a orcs raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Secretive, Fearful. Bonds: Poor, Enemies. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Trey Kimberley, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)16 (+3) 17 (+3)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 13
Languages Common, Aquan, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Frederick Compton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His blonde hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: The child of eastern immigrants he idolized his mother. Frederick was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Bounty Hunter. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Frederick Compton, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Soapmaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Artistic. Flaws: Insomniac, Disease. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Randal Wakefield, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Religion +3, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Bentham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has auburn hair. His amber unseeing eyes seem to look past you.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted, Artistic. Flaws: Disease. Bonds: Adventurer, In love. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Arnold Bentham, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Lance Davenport, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and sports brown clothing, slightly heavier than average wear. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.

Motivation: He is greedy; and he wants revenge against illithids

Flaws: Racist. Bonds: Enemies, Immigrant, Nature, Rich. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Davenport, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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