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NPC Generator

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Advanced [show]


Drogo Fawcett, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. His silver hair is heavily combed to the right. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, In love. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Drogo Fawcett, Male Human Druid 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Roger Mori, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean green cloak covering his clean studded leather. He wears a colorful flower in his brown hair. He has a dull look in his violet eyes.

Personality: He likes to make people angry or surprised. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: To reunite with his absent mother.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Roger Mori, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Superior lock. 1 Spyglass.


Social Check DCs


Ralf Lindsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a whip. His hair is long and white with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His eyes are green.

Personality: He dislikes all the random violence that takes place in the north. He is obsessed with his god.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Ralf Lindsey, Male Human Ranger 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Solid gold idol (300 gp).


Social Check DCs


Alexandre Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His black hair is heavily combed to the left. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a plains tribe. His divine abilities were realized during a raid on his village. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Nature. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alexandre Tinley, Male Human Warrior 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)18 (+4) 15 (+2)16 (+3)
Skills Deception +6, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Orc, Auran, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is lengthy. His fierce gray eyes like to dwell on things.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: Born in the east to a Animal Trainer, Gerald learned a great deal about his father's area of expertise. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Adventurer, Enemies. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Clapham, Male Human Bard 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)16 (+3) 11 (+0)9 (-1)
Skills Animal Handling +3, Religion +6
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 500 gp. Rhodochrosite (6 gp). Blue star sapphire (1000 gp).


Social Check DCs

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