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NPC Generator

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Advanced [show]


Lance Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a white armored body suit, with a simple pastel line shooting up and back down. His hair is black and curly. His gray eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Lance Hadleigh, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 17 (+3)10 (+0)
Skills Athletics +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp.


Social Check DCs


Raymond Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and very much looks the part of a Merchant. His left hand appears badly burned and disfigured. His chestnut hair is still thick. His skin is flawless and his blue eyes scan people very quickly.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He struck the Merchant job and began his own company from there.

Motivation: Expand his business; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Logical. Bonds: Job, Attractive, Nature. Occupation: Merchant

Voice: American accent

Attributes [hide]

Raymond Acton, Male Human Aristocrat 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)9 (-1) 10 (+0)11 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Tyndall, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky green painted plate armor, and is pretty ugly. His tied-back hair is black. This hazel eyed northerner is not easily forgotten.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Mercenary soon after.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Don Tyndall, Male Human Aristocrat 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 17 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1400 gp. Azurite (5 gp). Blue quartz (5 gp). Freshwater pearl (5 gp). Golden pearl (140 gp). Eye agate (5 gp). Moss agate (5 gp). Smoky quartz (20 gp). Peridot (20 gp).


Social Check DCs


Drogo Nibley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a yellow and brown robe with the hood down. His golden hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. Drogo was born on a far eastern island where he grew up under the tutelage of his mother, an expert Mortician. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant, Job. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Drogo Nibley, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)7 (-2) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Coombs, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears baggy yellow pantaloons and a tan scarf. His right leg appears badly burned and disfigured. His long white hair reaches down to his waist. His eyes are hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Gilbert Coombs, Male Human Wizard 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)6 (-2) 8 (-1)13 (+1)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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