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Advanced [show]


Gilbert Hackney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is golden and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: Marry his sister to traveling adventurers; and a strong sense of loyalty to human people

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Family, Mentor, Immigrant. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Hackney, Male Human Cleric 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)7 (-2) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp.


Social Check DCs


Hunter Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with green stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and brown with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His eyes are likewise green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Justice. Bonds: Attractive, Adventurer, Mentor. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Hunter Halsey, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30000 cp.


Social Check DCs


Thomas Barton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. Thomas was born on a far northern plains where he grew up under the tutelage of his father, an expert Guard. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to end his boredom

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Barton, Male Human Rogue 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Dean Royal, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a brown and black handkerchief worn on his right side. He is an epitome of beauty. His black hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Masseuse, but he got bored and became a Junk Dealer. He has built up a small fortune and can afford his own way.

Motivation: Human compassion; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Dean Royal, Male Human Cleric 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp. Fiery yellow corundum (400 gp). Malachite (11 gp). Deep green spinel (150 gp). Obsidian (11 gp). Carnelian (20 gp).


Social Check DCs


Jocelyn Ashton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his left hand. His black hair is styled in orderly dreadlocks. His eyes are hazel.

Personality: Abrasive and pushy, he has a hard time making friends. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. In his 15th year, his parents were killed by a goblins raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and sabotage a competitor

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: In love, Enemies, Job. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Jocelyn Ashton, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs

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