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Advanced [show]


William Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with white highlights, and long black pants that bunch up around his shoes. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a red handlebar mustache and slicked back red hair. This green eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and regain custody of his son

Flaws: Antagonistic. Bonds: Adventurer, Military, Rich, Family. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Altham, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 9 (-1)7 (-2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Wymar Rowley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a long, yellow cloak. His whole body is exceptionally muscular. His hair, while still mostly brown, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He works hard and plays hard.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Hedonist. Bonds: Immigrant, Enemies, Nature, Religious. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Wymar Rowley, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1400 sp.


Social Check DCs


Geoffrey Kendal, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, red, dusty cloak. He has a long chestnut beard with little hanging trinkets. His eyes, though not visible through his cowl, are blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark

Ideals: Persistence. Bonds: Nature, Adventurer, Military, Job. Occupation: Bookbinder

Voice: Aggressive tone

Attributes [hide]

Geoffrey Kendal, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is wearing a long, violet, dusty cloak. He wears his golden hair up in a very large beehive style do. His amber eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Emotional, Secretive. Bonds: Nature, Enemies. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Trym Yardley, Male Human Monk 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)15 (+2) 8 (-1)11 (+0)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Terran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 100 gp. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Balimaar Chester, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his black hair down. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has a crush on the local Hunter; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Has a crush, Immigrant, Adventurer. Occupation: Shepherd

Voice: Booming voice

Attributes [hide]

Balimaar Chester, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 7 (-2)15 (+2) 13 (+1)18 (+4)
Skills Investigation +5, Performance +7
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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