Charles Gracey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by sweets. His hair is long and auburn with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. His eyes, though not visible through his cowl, are blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss.
Flaws: Ugly, Disease, Depressed. Bonds: Military. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Manfred Gresham, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey tunic with violet highlights, and long brown pants that bunch up around his shoes. He has a small bristly mustache and wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Shipwright, but he got bored and became a Miner. By chance he met his sister recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Job, Family, Adventurer. Occupation: Miner
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
William Badger, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He is portly but not overly obese. His silver hair is cut short with large spiked bangs in the front. He has violet eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, William studied abroad. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Logical, Gifted. Bonds: Adventurer. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Tim Rayden, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is auburn and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He inherited the family business which he has now maintained for 4 years.
Motivation: To reunite with his absent father.
Flaws: Addict. Bonds: Family, Immigrant, Job. Occupation: Bookbinder
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
Possessions: 500 gp. Chrysoberyl (50 gp). Sard (60 gp). Bloodstone (60 gp). Golden yellow topaz (800 gp).
Gomory Paxton, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears a colorful flower in his silver hair. He has a dull look in his hazel eyes.
Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gomory was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Actor again; and obtaining odd cultural human artifacts is his passion
Flaws: Insane. Bonds: Attractive, Adventurer, Family, Rich, Job. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp.
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