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Advanced [show]


William Carlton, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear, and he perpetually has his longbow ready. His small hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Enemies, Nature. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

William Carlton, Male Human Barbarian 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 65 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His auburn hair has been sun bleached extensively. His eyes are hazel and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Gunter Merton, Male Human Sorcerer 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 30000 cp.


Social Check DCs


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He has shaved his head bald. His amber eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Weaver, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Poor, Job. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Gracey, Male Human Monk 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)8 (-1) 17 (+3)11 (+0)
Skills Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple black line shooting up and back down. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His chestnut hair is singed and shortened. His amber eyes peer out from beneath his broad pastel hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He got into the Assassin business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Assassin like his father before him.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Norman Blackwood, Male Human Rogue 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his tan robe and has his ceremonial dagger always slung over his shoulder. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His black hair is heavily combed to the right. His hazel eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised by priests from a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Addict. Bonds: Rich, Family, Religious, Mentor. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Trey Trowbridge, Male Human Rogue 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)7 (-2) 17 (+3)13 (+1)
Skills Investigation +1, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Silver comb with moonstones (300 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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