Adam Nibley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, black cloak. His golden hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes peer out from beneath his feathered black hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Adam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Military, Job. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 90 pp.
Roger Coombs, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, red cloak. His skin is fair and his fingers are delicate and long. He has a long chestnut beard with little hanging trinkets. His blue unseeing eyes seem to look past you.
Personality: Roger wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Immigrant, Slave, Military. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 20000 cp. Silver chalice with lapis lazuli gems (40 gp).
Diggory Crawford, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean brown cloak covering his clean studded leather. His hair is always cut to a buzz. His eyes are green and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of goblins once and for all.
History: Diggory lived on a farm with his father, near the main road leading to a nearby town. One day when Diggory was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Diggory was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.
Motivation: To reunite with his absent father.
Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Enemies, Family. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate.
Guy Davenport, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His chestnut hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He left for the south, certain he would find work there.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Ideals: Joker, Gifted. Bonds: Immigrant, Enemies. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Silver chalice with lapis lazuli gems (120 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Masterwork Common Ranged Weapon.
Trey Hampton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair has been sun bleached extensively. He has a tattooed face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. After coming to the age of reason, Trey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive, Military. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 66 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 60000 cp.
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Their contribution stands as a beacon of hope for all adventurers!