Ernest Tickle, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears just a pastel suit. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant gray.
Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up club and armor he uses now. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Shy, Secretive. Bonds: Nature, Religious. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 70 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp.
Bernard Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears bulky tan painted plate armor. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is skeptical of what others tell him and is slow to trust.
History: Bernard was born in the west. At a young age he loved to build and create. Bernard was born on a far western forest where he grew up under the tutelage of his father, an expert Bather. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist, Persistence. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bather
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Gunter Brady, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this western man wears rags and sports a simple walking cane. He wears his brown hair down. His ears are large.
Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born in the west, but his parents moved at a very young age to the north. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of dire rats; and many dire rats want him driven away
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Immigrant. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp.
Norman Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. With a patchy chestnut beard and wild chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He would rather hide behind his crafts than deal with other people.
History: Born to a Carter, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has never given up on his singing dream.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Poor, Family. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 27000 cp. Deep blue spinel (1200 gp).
Bernard Alston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.
History: The child of a Merchant, who enjoyed hunting, Bernard was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Job, Guardian. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 300 gp. 1 Everburning torch. 6 Acid flasks.
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