Guy Melancon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He has the majority of his body covered in plate. He has a hunchback. His white hair is heavily combed to the left. He has a dull look in his violet eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 46 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp.
Clerebold Darby, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. He carries with him a set of hammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blonde hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise violet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.
History: Clerebold hails from a village terrorized by goblins. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting, Impeccable. Flaws: Lazy. Bonds: Rich, Enemies. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frederick Kirby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was raised in a island tribe. His childhood dream was to be a Tailor, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is unsatisfied with his job
Flaws: Shy. Bonds: Attractive, Enemies, Nature, Job. Occupation: Beggar
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. Chrysoprase (50 gp). Silver pearl (60 gp). 1 Masterwork Common Melee.
Heward Barlow, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His red hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: Sold as a small child to a wizard, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and expand his business
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 22000 sp. 1 Masterwork Common Ranged Weapon.
Drogo Graham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an entirely brown suit with white socks and a vest with buckled shoes. He keeps his chestnut hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Stableman in town.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Stableman for hire.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive, Job. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 200 gp.
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