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Kody Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His hair is short and chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father took him hunting and taught him how to get in the mind of other creatures. He was granted necromantic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and human compassion

Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Kody Heiser, Male Human Monk 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Arcana +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 90 pp. Alexandrite (200 gp). Coral (40 gp). Tiger eye turquoise (11 gp). Coral (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Ainsley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is renowned for his bright green suits and hats. His whole body is exceptionally muscular. He wears his white hair up. His violet eyes are passionate and lively.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.

History: Reynard was born in the west. At a young age he loved to build and create. In his 13th year, his parents were killed by a brigands raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.

Motivation: To clean up the streets; and to protect his home

Ideals: Persistence. Flaws: Fearful. Bonds: Immigrant, Enemies, Guardian. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Reynard Ainsley, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Mayor uniform. His long brown hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Mayor business at a young age. He helped his father out around the business and became quite the natural. By chance he met his sister recently and the two have been together since.

Motivation: Wants his loneliness to end; and to be a barkeep again

Flaws: Ugly. Bonds: Job, Immigrant, Family, Has a crush. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Alex Blankley, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 17 (+3)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp. Star rose quartz (50 gp). Red spinel (150 gp). Red-brown spinel (150 gp). 1 Minor magic item.


Social Check DCs


Diggory Milton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries bows. His silver hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Healer, but he got bored and became a Carpenter. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his sister

Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Rich, Family, Job. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Diggory Milton, Male Human Bard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 5000 sp. Lapis lazuli (16 gp). Rhodochrosite (16 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs


Ernest Atherton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Ruler. His hair is auburn and curly. He has a dull look in his blue eyes.

Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has worked as a Ruler like his father before him.

Motivation: He would like to get married and retire; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Disease. Bonds: Has a crush, Adventurer, Job, Enemies. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Ernest Atherton, Male Human Rogue 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1200 gp. Jade (50 gp). Tiger eye turquoise (6 gp). Azurite (6 gp). Peridot (40 gp). Sardonyx (40 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs

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