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Advanced [show]


Solomon Copeland, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south to a Assassin, Solomon learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new assassin responsibilities is difficult

Flaws: Antagonistic, Impulsive. Bonds: Poor, Attractive, Job. Occupation: Assassin

Voice: German accent

Attributes [hide]

Solomon Copeland, Male Human Cleric 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 15 (+2)6 (-2)
Skills Performance +0, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. Deep green spinel (40 gp).


Social Check DCs


Gunter Huxley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Dyer uniform. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying silver hair a little too much giving a sharp silver color. He has gray eyes and a black hat with a brown feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Dyer for hire.

Motivation: Expand his business.

Ideals: Fighting, Persistence. Bonds: Job, Attractive, Mentor. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Gunter Huxley, Male Human Ranger 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 12 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 3 (-4)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Star ruby (1600 gp). Moss agate (12 gp). Amber (80 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Clayden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is typically in his Laborer uniform. He has done his best to style his red hair to look like a famous performer. He has hazel eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.

History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Recently the stress of being a Laborer has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Justice. Flaws: Shy, Insomniac. Bonds: Job, Immigrant. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Godfrey Clayden, Male Human Fighter 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)10 (+0) 17 (+3)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his mace. With a patchy red beard and wild red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Manfred's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a weaver and was forced into it by his family

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Manfred Milton, Male Human Sorcerer 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 18 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)18 (+4) 15 (+2)9 (-1)
Skills History +7, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Giant, Orc
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666640000

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Norman Denholm, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Norman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born several months after his mother was called into army service. He worked as a nervous Shoemaker and found it very stressful. He now owns his own business.

Motivation: Wants to open a new tavern; and money/treasure

Bonds: Job, Family, Military, Rich. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Norman Denholm, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)6 (-2) 18 (+4)11 (+0)
Skills Performance +2, Religion +0
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Deep green spinel (110 gp). Moss agate (16 gp).


Social Check DCs

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