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NPC Generator

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Advanced [show]


Diggory York, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light white in addition to tight pants. His chestnut hair, when down, is lengthy. His brown eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Diggory was born the youngest of three triplets. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Gifted, Logical, Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Diggory York, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Alchemist’s fire. 3 Holy water. 3 Alchemist’s fire.


Social Check DCs


Peter Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears black leather gloves, a black jacket, and tight pants. He keeps his blonde hair in a pixie cut. His gray unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Marston, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1600 sp.


Social Check DCs


Bernard Morton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his rapier ready. He wears a wide-brimmed hat to cover his moderate length blonde hair. He has hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Fortune-teller business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Job. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Bernard Morton, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Adelard Harlow, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is long and blonde with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His eyes are likewise violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 8 years old his parents immigrated from the east. He worked as a nervous Stylist and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his son; and to clean up the streets

Bonds: Attractive, Guardian, Family, Immigrant, Job. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Adelard Harlow, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Thomas Barney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports red clothing, slightly heavier than average wear. His blonde hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Thomas Barney, Male Human Aristocrat 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 9 (-1)12 (+1) 7 (-2)12 (+1)
Skills Religion +4, Stealth +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee -1 / 2d8-4, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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