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NPC Generator

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Advanced [show]


Charles Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Charles was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Barrister soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Flaws: Antagonistic, Insane, Greedy. Bonds: Rich, Job. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Charles Nibley, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Jocelyn Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is short and white. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Nature. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Jocelyn Mitchell, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Religion +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 pp. Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Black velvet mask with numerous citrines (180 gp).


Social Check DCs


Bernard Kent, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long silver hair kept up in a rat tail. His green eyes lackadaisically let the world flow into them.

Personality: Bernard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Fighting, Athletic, Artistic. Bonds: Family, Poor. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Bernard Kent, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Randal Skelton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet cloak and cross-gartered grey stockings and is in decent physical shape. His hair is long and chestnut with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Family. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Randal Skelton, Male Human Druid 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp. Jasper (60 gp). Eye agate (6 gp). Jasper (60 gp).


Social Check DCs


Chad Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His hair is chestnut and curly. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 3 years old his parents immigrated from the west. Cursed with a spirit at a very young age, Chad has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Ugly, Racist, Disease. Bonds: Immigrant. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Chad Hornsby, Male Human Sorcerer 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 100 gp. Fire opal (1600 gp). Moss agate (16 gp). Smoky quartz (40 gp). Obsidian (16 gp).


Social Check DCs

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