Bernard Lester, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has done his best to style his black hair to look like a famous performer. He has a dull look in his blue eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.
History: He was born in a small mountains village. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.
Motivation: He feels threatened by others; and to unite with his brother
Flaws: Racist, Antagonistic, Fearful. Bonds: Nature, Family. Occupation: Mortician
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 300 gp. Jasper (20 gp). Citrine (20 gp).
Gerald Windsor, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is renowned for his bright yellow suits and hats. He wears his white hair up in a very large beehive style do. His gray eyes dart from person to person.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gerald was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted from career to career and currently works as a Glassblower.
Motivation: A strong sense of loyalty to Human people; and he wants revenge against giants
Flaws: Antagonistic, PTSD, Racist. Bonds: Enemies, Mentor, Job. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. Emerald (1300 gp). Tiger eye turquoise (14 gp). Rock crystal (20 gp). 1 Minor magic item.
Ernest Compton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. He has chestnut hair. He has gray eyes and a brown hat with a white feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Marshal business at a young age. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Job, Slave, Has a crush. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a grey vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a top hat to cover his moderate length golden hair. His hazel eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: A powerful necromancer made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end
Ideals: Justice. Flaws: Ugly. Bonds: Nature, Mentor, Immigrant. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 3000 sp.
Drogo Cason, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green cloak and cross-gartered black stockings. His long silver hair is drawn into a two foot long braid. His violet eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He served in the navy to pay for his family's outstanding loans. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved
Ideals: Athletic, Disciplined, Optimist. Bonds: In love, Military. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
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